
I focused on getting an organic and analog feel to match the game style and, when possible, processing everything to give a “sci-fi” feel. I tried to match that approach with both music and sound design. The choice of the source is very important when the processing is minimal.Īll of the art in The Swapper was constructed using clay models and other everyday materials.

The process of creating ambient textures and soundscapes can be reduced to just three steps: source, processing, and looping.

I really got into making ambient soundscapes a few years ago, while working as a composer and sound designer on the award-winning indie game The Swapper. This is not a step-by-step tutorial on how to create soundscapes, but rather a collection of tips and processes that I’ve learned over the years.
